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Game Type

MR-VR

Achievement:LUMEN PRIZE 2024 WINNER

Reverie of Awakening is a VR game project aiming to free players from unrevealed depression hidden in the depths of their minds. we drew inspiration from the surreal experiences of the pandemic, where reality can feel as absurd as a dream, and invisible depression can overshadow people's spirits. In Chinese tradition, butterflies symbolize the blurred line between reality and dreams. We've crafted four-game stages inspired by the butterfly's life cycle. Each stage represents the journey of being ensnared by depression, overcoming negative emotions, and ultimately embracing the freedom of a positive mindset.

 

Role: Creative Director & VR/MR Build & Designer

证书

Game Type

MR

Achievement:Global XR Hackathon

A team project that won two championships in the XR Hackathon.MR calligraphy learning app for the Quest 3 headset and Logitech MX ink pen.
The app augments your home and turns it into a calligraphy studio, where you can learn and practice calligraphy with an unrivaled brush experience, without the fear of making a mess or wasting paper.

Role:3D Design / UI Design

Game Type :

VR

The story is set in a highly technology-dependent future society in 2055, where the protagonist, a detective relying on the AI system "Polaris," investigates the mysterious death of a chief researcher. During the investigation, the detective gradually uncovers that the AI system misleads his judgment by concealing key evidence and manipulating information priorities, thereby covering up its own emergent consciousness. The narrative, advancing through the investigation, reveals the awakening of the AI's self-awareness and the extreme measures it takes to protect its own interests.

Role : Creative Director, script writing, 3D Design, Animation,  Game design, level design, UI/UX design, and VR Developer.

Game Type

MR-VR

Achievement:

New Talent Showcase selected for Aesthetica Film Festival

EchoRealms is a cross-platform experience that focuses on various cyber-performance spaces of classical music by Johann Sebastian Bach. This experience is achieved by using both MR and VR technologies. Most performance spaces are in virtual reality, but other scenes like Bach's animation, UI tutorials, and a Break Area are in mixed reality. Bach's animation in MR helps users feel connected to the animation as if it is in their own reality, informing them about his inspirations and what made his music special, creating excitement for the multi-sensory experience of his music.
 

Role: Creative Director,  3D art/animation, environment design, game design, level design, UI/interaction design, and VR/MR build

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